Showing posts with label display. Show all posts
Showing posts with label display. Show all posts

Tuesday, June 25, 2019

Mesh Security System (Argon Hub, OLED and MP3 Shields) - Part 2

OLED Display


Figure 5. Argon mounted on Tripler with OLED.


Having demonstrated that we can blink a LED on the Argon, we now want to move onto something a bit more useful. The Argon will form the hub of the Mesh Security System and will connect to an OLED and MP3 shield to indicate system status. In Part 2 we will get the OLED and MP3 shields working.

As shown in Figure 5, connection is simple using the Featherwing Tripler. By mounting the shields horizontally rather than stacking them you can still easily see all the indication LEDs. You will have to solder the headers on the tripler and shields. Do the tripler first. I solder one pin and then check that the header is correctly positioned before soldering the rest. It is a lot easier to rectify an issue with only one pin soldered in place. Once you have completed soldering the headers on the tripler you can use this as a jig to hold the pins in place when soldering them to the shields. This will ensure that the shield pins line up with the headers on the tripler.

Figure 6. OLED Operational


The display board is 128x32 monochrome OLED which has 3 user buttons plus reset. This screen is made of 128x32 individual white OLED pixels and because the display makes its own light, no backlight is required. This reduces the power required to run the OLED and is why the display has such high contrast. The board uses a SSD1306 and connects via I2C (pins D0 and D1), so it is very pin frugal. As I2C is a shared bus you can have other shields which utilise I2C connected at the same time (as long as they have different I2C addresses). The three buttons use:
ButtonPinNotes
AD4No pull-up. Can't be used with Ethernet.
BD3100K pull-up. Can't be used with Ethernet.
CD2No pull-up.
So all up this shield uses 5 pins (D0 - D4).

The library is available in the Web IDE as oled-wing-adafruit and using the display from the Argon is easy. The library takes care of setting the appropriate input modes and debouncing the buttons for you.

I've reproduced my test code stub below. I always like to get each element of a project working before adding the next. This makes debugging much easier.



MP3 Shield


The MP3 Shield is shown in Figure 5 above. This is before the through hole headers have been soldered onto the shield. The shield version that we are using is the Adafruit Music Maker FeatherWing. This shield uses the the VS1053, an encoding/decoding (codec) chip that can decode a wide variety of audio formats such as MP3, AAC, Ogg Vorbis, WMA, MIDI, FLAC, WAV (PCM and ADPCM). This chip also allows you to adjust bass, treble, and volume digitally.

Figure 7. Argon Block Diagram (showing I/O).


Communication is via a SPI interface which allows audio to be played from an SD card. There's also a special MIDI mode that you can boot the chip into that will read 'classic' 31250 Kbaud MIDI data from the UART TX pin. The hardware SPI pins are needed whenever you are transmitting data from the SD card to the decoder chip. If you are using the wing in the special MIDI mode, they're not used.

D11: SPI MISO - connected to MISO - used by both the SD card and VS1053
D12: SPI MOSI - connected to MOSI - used by both the SD card and VS1053
D13: SPI SCK - connected to SCK - used by both the SD card and VS1053

The Adafruit VS1053 Library does include a constructor to define the SPI pins you want to use, but this doesn't help us because:

  1. The hardware SPI pins are already connected by the tripler; and
  2. The alternative SPI pins on the Argon are D2, D3 and D4 - which seem to be very popular with shield designers!


Figure 8. Adafruit Music Maker FeatherWing Shield.


Next are the control pins required to play music. From left to right, in Figure 9 below, they are:

MP3_DCS - this is the VS1053 data select pin
DREQ        - this is the VS1053 data request interrupt pin
MP3_CS    - this is the VS1053 chip select pin
SD_CS       - this is the SD Card chip select pin

Figure 9. MP3 Control Pins.


Unfortunately the MP3 control pins connected (via the tripler) to the Argon conflict with the A, B and C buttons connected to D2, D3 and D4 from the OLED shield. Thankfully there is no conflict on pins D0 or D1, so we can still control the OLED with the MP3 shield in place. Obviously the designers of the two shields at Adafruit didn't talk to each other!

Figure 10. MP3 Shield Installed.


To summarise, the Argon pins used to control the MP3 shield are:

SD_CS                = D2;                 // SD Card chip select pin
MP3_CS             = D3;                 // VS1053 chip select pin (output)
DREQ                 = D4;                 // VS1053 Data request, ideally an Interrupt pin
MP3_DCS          = D5;                 // VS1053 Data/command select pin (output)
SPI MISO           = D11;               // used by both the SD card and VS1053
SPI MOSI           = D12;              // used by both the SD card and VS1053
SPI SCK             = D13;               // used by both the SD card and VS1053

Figure 10 shows the MP3 shield in place on the tripler adjacent to the OLED shield. To give myself a bit more room, I removed the OLED shield while soldering the header pins to the MP3 shield. I again inserted the header pins into the tripler before soldering to make sure that everything lined up.

There are two versions of the Adafruit Music Maker, one includes an amplifier and the other just has a 3.5mm connection for headphones or powered speakers. In retrospect I should have got the one with the amplifier built in. Nevertheless I happen to have a Duinotech 2 x 3W amplifier, so I might as well use that. This is the red PCB shown in Figure 10. Before dealing with this, you will want to make sure that the MP3 shield is working.

Thankfully ScruffR has done the hard work of porting the Adafruit VS1053 Arduino library to work with Particle mesh boards. You will need to import this library and the SDFat library in order to get the shield working. This is easy, just search for the libraries in the Web IDE and then add them. Plug in some headphones (assuming you have the same version shield as I do) and you can use the code below to test the operation of your shield. You will obviously need to copy some mp3 files to SD card before you can play them. Make sure that the names of the files are in the 8.3 format or they wont be able to be played.



Duinotech 2 x 3W Amplifier


Rather than use the 3.5mm jack on the MP3 shield, we will connect directly to the Ground, Right and Left pins next to the headphone jack (Figure 11). They are line level, AC coupled outputs which are suitable for connection to an amplifier.

Figure 11. MP3 Shield Audio Out Pins.


The Duinotech 2 x 3W Class D Amplifier (Figure 12) has greater than 90% efficiency and typically delivers 3W into 4 ohm speakers (or 1.5W into 8 ohms). Its operating voltage range is 2.5 to 5.5 VDC.

The amplifier board uses the PAM8403 chip and power output will be determined by a combination of the input voltage supplied and output impedance. As we are using the regulated 3.3V from the Argon and 8 ohm speakers our expected power output from the amplifier is around 0.5W.

Figure 12. Duinotech 2 x 3W Amplifier.

The amplifier pin out description is provided in the table below.

Amplifier Pinout
Module
Function
R+/R-
Right Speaker
L-/L+
Left Speaker
GND
Ground Connection
+5V
Power Supply
5W
Shutdown Control
GND
Ground Connection
LIN
Left Audio In
GND
Ground for Audio
RIN
Right Audio In

Connection between the MP3 shield and amplifier is straight forward.
  1. MP3 Shield L and G connect to LIN and Audio GND on the amplifier.
  2. MP3 Shield R and G connect to RIN and Audio GND on the amplifier.
  3. R+/R- on the amplifier connect to the right speaker.
  4. L+/L- on the amplifier connect to the left speaker.
  5. +5V and GND on the amplifier connect to the 3.3V and GND pins on the Argon.
In Part 3 we will complete construction of the Argon Hub and 3D print an enclosure for it. We will then move onto configuring the Xenon's.

Tuesday, June 18, 2019

Mesh Security System using the Particle Argon and Xenon - Part 1

Introduction


Figure 1. Argon Board plus some other bits and pieces.

I wanted to learn about the (relatively) new mesh capable boards from Particle, and decided a good project for this would be a mesh security system for our two garages and carport. These are some distance from the house and so should provide a good test of the mesh network range.

The system design will look something like Figure 2. The three Xenon's will communicate via the RF mesh to each other and to the Argon Hub. The Argon will monitor the state of the Xenon's and indicate the system status using an OLED and MP3 shield. The Argon will also connect to our LAN using WiFi and provide more detailed security status via  a web page. If you were building a for real security system it probably wouldn't be a good idea to publish the details on the internet.

Figure 2. Mesh Security Block Diagram.

For this first article we will focus on getting the Argon up and configured. Subsequent articles will focus on the Xenon's.

Particle Xenon and Argon Boards


The Xenon is a low cost mesh-enabled development kit that can act as either an endpoint or repeater within a Particle Mesh network.

The boards are based on the Nordic nRF52840 SoC (System on a Chip), and communicate using the IEEE 802.15.4-2006 standard to create a PAN (Personal Area Network). Bluetooth and active Near Field Communication (NFC) is also available. They have built-in battery charging circuitry which makes it possible to connect and recharge an appropriately sized Li-Po battery. The Xenon has 20 mixed signal (6 x Analog, 8 x PWM) GPIOs to interface with sensors, actuators, and other electronics. Programming it is very similar to an Arduino. The board is compatible with the Adafruit FeatherWing layout and shields can be connected to the base board using a FeatherWing doubler or tripler.

The Particle Argon is similar but includes Wi-Fi. It can be used as a standalone Wi-Fi device or as a Wi-Fi enabled gateway, repeater, or endpoint for Particle Mesh networks. We will be using it in the second configuration for our network.

The Argon has both the Nordic nRF52840 and the Espressif ESP32 processors on board. As with the Xenon it has battery charging circuitry and 20 mixed signal (6 x Analog, 8 x PWM) GPIOs. Other interfaces include UART, I2C, and SPI.

Programming the boards can be done via an extension to Visual Studio Code or using their online IDE. We will try out both methods.

Connecting the Antenna


The Argon uses two different MCU's for WiFi and BLE/Mesh. The WiFi is done using the ESP32 capability and the BLE/Mesh via the nRF82540. Each communication method uses the following frequencies:

  1. WiFi - 2.412 GHz to 2.484 GHz (14 channels)
  2. Bluetooth - 2.400 to 2.485 GHz
  3. Mesh - 2.4 GHz (uses 6LoWPAN over 802.15.4)
  4. NFC - 13.56 MHz

So there is a lot going on around 2.4 GHz if you are using WiFi, BLE and mesh at the same time. This is probably why an external antenna is provided. I assume there is also some smart deconfliction occurring at the hardware or Device OS level.

When talking about the Particle Mesh you may see Thread referenced. Thread is an open mesh networking protocol released by the Thread Group. Particle Mesh uses OpenThread, an open source implementation of Thread released by Nest.

6LoWPAN is an unfortunate acronym that combines the latest version of the Internet Protocol (IPv6) and Low-power Wireless Personal Area Networks (LoWPAN). 6LoWPAN, therefore, allows for the smallest devices with limited processing ability to transmit information wirelessly using an internet protocol. It is a competitor to ZigBee.

Figure 3. Particle 2.4 GHz Antenna

The Argon has 3 antenna connectors (u.FL connector); two on top “BT” (for mesh - nRF52840) and WiFi (for the ESP32), and one on the underside (under the micro-USB connector) for NFC. The Xenon's have 2 antenna connectors; one for “BT” (mesh) and one on the underside for NFC.

The Antenna provided with the Argon is tuned for 2.4GHz so use it for Mesh or WiFi. If you are using NFC, you will need to purchase an antenna tuned for 13.56 MHz. I am going to start out with the external Antenna on WiFi. This is required if you wish to use the WiFi connectivity.

There are two options for the Mesh antenna on the Argon. It comes with an on-board PCB antenna which is selected by default in the device OS and a u.FL connector if you wish to connect an external antenna. If you wish to use the external antenna, you'll need to buy one and issue an appropriate command in the firmware.

Connecting the antenna plug to the u.FL socket on the Argon is easiest done using a pair of long nosed pliers.

First Time Setup


Particle have put together a good video showing how to setup your Argon, so there is no need to reproduce all the steps here. TL;DR - download the iOS or Android app and follow the instructions.

As part of registering your device you will probably have to update the device OS (which abstracts away some of the complexity of programming the Argon). It is all very straight forward and worked well for me. I like the use of the RGB LED to indicate the various states of the device.

Once you've completed the setup you will be able to program your device and send over-the-air (OTA) updates to it.

Flashing the standard blink "hello world" example is a trivial exercise using the Web IDE. I was impressed by how simple this all was. The devs at Microsoft Azure IoT could learn something from this! Next up we will try something a bit more challenging - connecting the OLED and MP3 shields using the FeatherWing Tripler.

Figure 4. FeatherWing Tripler

Friday, December 21, 2018

Arduino Sonar Display using Processing - Radar & Waterfall

Introduction





The PING or its cheaper clone the HC-SR04 are often used in robotics as a means of obstacle detection. For some time now I have been meaning to put together a means of visualising what the sensor is detecting. This is useful in diagnosing the performance of your robot as it moves around its environment.


The Hardware


To read the HC-SR04 data and control the pan servo I used an Arduino Uno variant (the DFRobot Romeo BLE) that I already had. This is programable via Bluetooth but this isn't necessary, any vanilla uno will do. My setup also included a tilt servo, but this isn't used currently.



I 3D printed a mount for the Arduino which also provides a base for the servos and ultrasonic sensor. The Arduino sketch is very straight forward. It pans the servo from 10 to 170 degrees, with 90 degrees being straight ahead, and sends the current angle and distance to any obstacle (called the range) out on the serial port every 1 degree travelled. This code is reproduced below. The Servo and NewPing libraries do most of the heavy lifting.


/**********************
 @file    Sonar_Visualisation.ino
 @brief   Create visual representation of a sonar sweep using Processing.
 @author  David Such

Code:        David Such
Version:     1.0 
Last edited: 04/11/18
**********************/

#include < Servo.h > 
#include < NewPing.h >

  //  DEFINITIONS

#define MAX_DISTANCE 30
#define MAX_ANGLE 80
#define ANGLE_STEP 1

//  PIN CONNECTIONS

const byte TRIG_PIN = 2;
const byte ECHO_PIN = 3;
const byte H_SERVO = 9, V_SERVO = 10;
const byte LED_PIN = 13;

//  GLOBALS

int angle = 0;
int dir = 1;

//  CREATE CLASS INSTANCES

Servo hServo, vServo;
NewPing sonar(TRIG_PIN, ECHO_PIN, MAX_DISTANCE);

//  METHODS

void centre(Servo servo, int offset) {
  digitalWrite(LED_PIN, !digitalRead(LED_PIN));
  servo.write(90 + offset);
  delay(15);
  digitalWrite(LED_PIN, !digitalRead(LED_PIN));
}

void sweep(Servo servo, int min, int max) {
  int pos = 0;

  min = constrain(min, 0, 180);
  max = constrain(max, min, 180);

  digitalWrite(LED_PIN, !digitalRead(LED_PIN));
  for (pos = min; pos <= max; pos += 1) {
    servo.write(pos);
    delay(15);
  }

  digitalWrite(LED_PIN, !digitalRead(LED_PIN));
  for (pos = max; pos >= min; pos -= 1) {
    servo.write(pos);
    delay(15);
  }
}

void sendSerialPacket(int angle, int distance) {
  Serial.print(angle);
  Serial.print(",");
  Serial.println(distance);
}

//  MAIN

void setup() {
  Serial.begin(115200);

  pinMode(H_SERVO, OUTPUT);
  pinMode(V_SERVO, OUTPUT);
  pinMode(LED_PIN, OUTPUT);

  digitalWrite(LED_PIN, HIGH);

  hServo.attach(H_SERVO);
  vServo.attach(V_SERVO);

  centre(hServo, 0);
  sweep(vServo, 45, 90);
  centre(vServo, 5);
}

void loop() {
  delay(40);
  unsigned int ping_distance_cm = sonar.ping_cm();

  ping_distance_cm = constrain(ping_distance_cm, 0, MAX_DISTANCE);
  sendSerialPacket(angle, ping_distance_cm);
  hServo.write(angle + MAX_ANGLE);

  if (angle >= MAX_ANGLE || angle <= -MAX_ANGLE) {
    dir = -dir;
  }

  angle += (dir * ANGLE_STEP);
}

Processing 3


Processing is a language and IDE designed for visual display. The language is VERY similar to that used for programming the Arduino and is a c variant. It is perfect for displaying data from the Arduino and this is what we used for our sonar display.



Processing is available for free and there are versions for Windows, MAC and Linux. It also comes as standard on Raspbian and so we used a Raspberry Pi to run our processing sketch and display the output. The same sketches will work on what ever OS you are using, you will just need to change the name of the USB port.

One thing you normally need to consider when connecting serial data is what voltage levels are being used. For example the Raspberry Pi uses 3.3V logic on its I/O and the UNO uses 5V. Connecting these directly could damage the Raspberry Pi. By using the USB ports, voltage conversion is handled by the boards and we don't have to worry about it.

So to get the serial data from the UNO to the Raspberry Pi we just connect the appropriate USB cable between the two boards.

The Raspberry Pi also comes with the Arduino IDE so you can even program the UNO using this if you want, using the same USB cable. Upload the Arduino code first. You can then use this data to debug your processing sketches.

Sonar Displays


I wrote 3 Processing sketches to display the data in different ways. The first is based on the design done by Tony Zhang at hackster.io, I liked his pseudo radar display and wanted to emulate it. Note that I have significantly modified his sketch as it seems to be unnecessarily complicated and includes a bunch of unused code for some reason. You can download the Sonar Display Processing Sketch. Note that all 3 of the sketches use the integer point class which you can also download from the Reefwing Gist.



The second display is my attempt at a waterfall display, similar to that used on submarines to display sonar data. It turned out more like a depth sounder display, but I like the use of perlin noise to represent the outer limit of the sonar range. Download the Depth Display Processing Sketch.



The third display is a combination of the first two displays, which I called the Range Display Processing Sketch.



Friday, July 21, 2017

pcDuino and the Adafruit 5" LCD HDMI Display




After my inability to get the 7" LVDS display to work with the pcDuino I thought I would have a go with the 5" Adafruit display that I use with my Raspberry Pi. While not plug and play, it is significantly easier than the LVDS.

The Adafruit 5" 800x480 HDMI Backpack




This backpack features the TFP401 for decoding video, and for the touch version, an AR1100 USB resistive touch screen driver. Connecting the pcDuino to the screen is easy, just plug a HDMI cable into both.

You can power the display from a USB port on your pcDuino/Raspberry Pi but it is probably better to have a separate supply. Particularly for the pcDuino since it only has one USB port which you probably want to use for the keyboard and mouse.

With the default 5" 800x480 display and 50mA backlight current, the current draw is 500mA total. You can reduce that down to 370mA by running the backlight at half-brightness (25mA).

The gotcha with this display is that the TFP401 decoder chip does not contain a video scaler, it will not resize/shrink video! This means that you must feed it a resolution of 800x480 @ 60Hz or you wont see anything!

Forcing the resolution of LightDM


LightDM is the display manager running in Ubuntu. fortunately it is fairly straight forward to set the resolution used by LightDM. To find out the name of your display you can type xrandr into terminal. This indicated that my display was called LCD. Note you can't do this via SSH, you need to be on the pcDuino with the screen attached.

Next you need to find out the parameters for your screen so that we can add a new display mode. Type the following into a terminal screen.

$cvt 800 480
Then copy what comes after modeline. It should look something like: "800x480_60.00"   29.50  800 824 896 992  480 483 493 500 -hsync +vsync. To create and add a new display mode you then type:

$xrandr --newmode "800x480_60.00"   29.50  800 824 896 992  480 483 493 500 -hsync +vsync
xrandr --addmode LCD 800x480_60.00
You can then make sure that the new mode works:

$xrandr --output LCD --mode 800x480_60.00

With a bit of luck LightDM will now fill your LCD screen.

To ensure that this is done every time the pcDuino boots, you can add it to the profile bash script we attempted to use to load the touch driver in the last post.

ubuntu@ubuntu:~$ sudo nano /etc/profile
Add the following lines to the end of the file, save, exit and reboot.

# Set resolution for the Adafruit 5" Screen
xrandr --newmode "800x480_60.00"   29.50  800 824 896 992  480 483 493 500 -hsync +vsync
xrandr --addmode LCD 800x480_60.00
xrandr --output LCD --mode 800x480_60.00



Tuesday, November 24, 2015

Voice Display Board Completed

1.0 Recap


In a couple of earlier posts we described the design and construction of a voice display and driver board which would emulate that used by Kitt in the Knight Rider TV show. This has now been completed and mounted on AVA.



When we connected the voice display unit to the EMIC 2 Speech Synthesizer which AVA uses to talk, we discovered a problem. The display was driven hard on, even when AVA was silent. A quick measure with the multimeter showed that the EMIC 2 has a constant 2.4 VDC offset. As discussed in the earlier post, the LM3915 displays full scale at 1.25 V, so that was why all the LED's were on.

This is not unusual and a lot of the Arduino MP3 shields do the same thing. Unfortunately when we were testing the prototype, the EMIC 2 hadn't arrived from the USA so I tested using the piezo analog output on the Arduino (which doesn't have a DC offset).

2.0 High Pass Filter


There are a number of ways that you can remove the DC component of a signal, so that you are just left with the AC component. You could use an isolation transformer, but we didn't have one in the spare parts bucket. We did have a heap of resistors and capacitors so we decided to try a high pass filter.

A high pass filter, as the name suggests, passes signals above a selected cut-off point, ƒc eliminating any low frequency signals from the waveform. The circuit for a first order high pass filter looks like the following.

It delivers a response curve (courtesy of http://www.electronics-tutorials.ws/filter/filter_3.html):


It is generally accepted that the range of frequencies audible to humans is 20Hz to 20kHz. Consequently we will design our HP filter with an fc of 20Hz. The formula to calculate fc for a first order high pass filter is:


You can pick two variables and solve for the third, or you can go to an online filter design calculator, and let it do the hard work for you.

We selected an fc of 20Hz and a capacitor of 0.01uF (because we had one of this value), and the design site spat out a resistor value of 820k. If you plug in these values into the formula above you will get an fc of 19.4 Hz which is fine. The filter design site will even plot frequency and transient analysis graphs for you.



3.0 Conclusion


Adding the high pass filter between the EMIC 2 Speech Synthesizer and the voice display module did the trick. It removed the DC bias and allowed the speech signal to pass through. Here is a video of AVA speaking with the voice display module installed.